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Outside the remarkable demand for trading, CS: GO betting has become an addiction for thousands of players, and is centered around waging with skins. Websites like BetCSGO, CSGORumble, and CSGOLounge enjoy hundreds of thousands if not millions of visitors per month as an increasing number of users find interest in watching professional players, gambling on who they believe will win in certain matches, and hopefully reaping the rewards of their efforts.One of the main things that makes CS strategically interesting is how money works. At the end of every round, win or lose, you’ll get some money; the winners, of course, get substantially more money. Making sure that everyone on your team has enough money to be properly equipped at the beginning of each round is a crucial part of succeeding in competitive matches, and sometimes that means saving all your money and trying to fight the enemy with pistols for a round, so that the next round everyone has money to gear up properly. Don’t be the guy who buys during the round when everyone else is saving!"By design, the Items Workshop has very low friction for artists to submit their work – new contributions do not require Valve review or approval. To ensure that these contributions represent original content, we require that all Workshop contributors sign a legal agreement confirming that their contributions are original. We also enable the community to monitor Workshop submissions and identify copies and plagiarism via the report flag." Valve aren't messing around with their response, which contains some heavy punishments for the IP infringing item-makers:The statement then goes into great detail why these actions are harmful to the game, as well as what the punishment for continuing to create these kinds of servers would be. While Valve is typically on-board with mods (Since, you know, the original Counter-Strike is itself a mod), the developer said that creating these kinds of servers cause harm to the game's ecosystem.For starters, the in-game skins come in pretty much two flavors. There are those you get for achieving certain goals, and those you can buy from the store. If you come across someone in an online match, a quick glimpse at their loadout tells you their story. You know what major accomplishments they've made, and you'll probably recognize the skins they paid real world money for. In the case of the former, the skins you don are a status symbol of sorts, which serve as one of those carrots on a stick meant to keep players coming back for more."There are over 550 million firearms in worldwide circulation. That's one firearm for every 12 people on the planet. The only question is: How do we arm the other 11?" - Weapons dealer Yuri Orlov.Another weapons smuggler tells me that gambling is a huge part of the CS:GO gunrunning experience, and once you grow accustomed to it, can put you at a huge financial advantage. Some betting occurs within the game, as you pay small amounts of cash to open weapons cases that could potentially contain an expensive, rare weapon... or quite the opposite. However, there's also a whole additional level of gambling that's hiding below the surface.Bets can be made through the CS:GO Lounge, allowing you to risk the weapons currently in your inventory against upcoming official CS:GO tournament matches. As you'd expect, the more expensive the weapons you place into the bet, the more payoff you're going to get back. Betting involves accepting a Steam trade from a bot, giving it the weapons you want to bet, and then trusting that if you win the bet, it'll give you them back along with your winnings. Of course, if you lose the bet, don't expect to hear from the bot again.

It's a huge slap in the face to those people, who supported us. I didn't feel it was right for us to do that. The decision to go free-to-play was made, and that's just something we have to live with. If it means the failure of our game, so be it, but I don't think it was right for us to screw the people who paid a lot of money to support our game. I think the best thing for us to do is do the best we can to raise exposure for TI, and try to take it from here.I'm still doing some TI, like new content. We have a really small team -- two programmers and two artists, as well as myself. Being a free-to-play game, you have to be constantly adding new content, and that's one of the things that we weren't really entirely prepared for. We knew what we had to do, but it's a lot of work. You're almost never stopping adding content. We can't leverage the community because, the way our game works, we have to do all of the models, all of the levels ourselves, whereas with CS:GO you can leverage the community.Then in come the tournaments. Gaming competitions of yesteryear saw inconsistent prize pools of $10 - 150k for games like Quake, Counter-Strike and Alien vs. Predator, whereas we're now seeing the dawn of million dollar events and consistency enforced by the developers themselves.

John Gibson, president of Tripwire Interactive ( Rising Storm , Killing Floor ) told me plenty of cheaters feel differently. “We see a spike in hackers after we have a sale on one of our games,” he said. “Their last 10 Steam accounts have been banned, and the game is on sale for $3, so they'll buy 10 copies for $30 on 10 different accounts and they'll keep cheating.”Even though Alienware and Syber are now offering flagship devices, the "Steam Machine" is really just a blueprint for a console-like gaming PC that encourages manufacturers to focus on things like form, size, and noise. That has resulted in way too many options, which actually contradicts the vision of simplicity Valve is working toward. Even the "official" offerings from Alienware and Syber range in price from $449 all the way up to $1,419 — at which point you have to ask, how is this different from shopping for a regular gaming PC? To add insult, Valve is offering Steam Machine preorders through the strangest of bedfellows: Gamestop.This jackpot system is growing in popularity exponentially and some of the biggest streamers on Twitch concentrate primarily on betting on these sites instead of actually playing the game now. Some streams will advertise the gambling quite heavily when it’s done, either for the reaction when losing (or winning) or for the excitement of gambling itself.Phew, okay, what does all this mean in practise? Well, right now, developers seem to be getting slightly better visual performance from the PlayStation 4. A lot of games available for both systems – including Call of Duty: Ghosts, Assassin’s Creed IV and Dragon Age: Inquisition – run in the full native resolution – 1080p – on PS4 but on 900p or less on Xbox One (IGN has a handy native resolutions chart). However, the recently re-released Grand Theft Auto V seems to show visual parity between Xbox One and PlayStation 4, although some sources are reporting better draw distances and more dense foliage on the PS4 version.It’s likely however, that as developers become more accustomed to the slightly different way that Xbox One handles memory, we’ll see the visual performance improving.

Zero is a customer service representative for one of the biggest video game cheat providers in the world. To him, at first, I was just another customer. He told me that the site earns approximately $1.25 million a year, which is how it can afford customer service representatives like him to answer questions over TeamSpeak. His estimate is based on the number of paying users online at any given time, the majority of whom, like me, paid for cheats for one game at $10.95 a month. Some pay more for a premium package with cheats for multiple games.“You watch high-level streams of like Hiko and all these pros that stream, and they bump into cheaters all the time. It’s unfortunate, because it ruins it for nine people.”“I think that they handled everything in a strange way, because another team got banned for the same thing as us—Epsilon, a team from France…and theirs was a year ban,” said Larivière.Enemy fought back convincingly in game two, particularly jungler Adjust on Serqet—where Epsilon had a good hold on the map in the first game, here repeated pickoffs prevented them from mustering the same control. However not everything went Enemy’s way: Epsilon solo laner Dimi, who has been struggling with flu throughout the later stages of the tournament, went on an absolute tear as Tyr, soloing Saltmachine’s Bellona and acting as his team's unstoppable frontline in crucial later engagements. Along with a brilliant performance by Epsilon midlaner Yammyn as Isis, he was instrumental in turning a late teamfight that tipped a losing game in Epsilon’s favour. Enemy once again came out ahead in game three, but Adapting once again had Thor—and, once again, Enemy couldn’t quite win the battle of the junglers. Enemy's Adjust fell behind on Hun Batz (the same character he fell behind with in game one) while Adapting played an even better game than he had previously. Epsilon captain iRaffer proved that Geb shields win Smite championships, and a great late kill on Adjust by Yammyn’s Medusa tipped another close game Epsilon’s way. As Enemy fought for their lives, Adapting landed the Thor dunk to end all Thor dunks—and, in this case, to end Worlds. With Enemy wiped off the map, Epsilon stormed through the Phoenix and right onto the Titan, ending the tournament and earning $500,000.

The fourth installment in the Counter-Strike franchise, according to IGN, has climbed all the way to the top of Steam's most-played game. Last October 20th over 10.7 million players were logged into steam concurrently playing games offered by the service. While the record for steam surpasses the 10 million record hit last June, Counter-Strike: Global Offensive turned out to be the most played steam title. It was followed by two Steam's free-to-play games Dota 2 and Team Fortress.Minacov and Brechisci manage the risks of the transactions and keep 10 percent of each sale. The two founders say they deal with an average of $120,000 in transactions per day, which means a daily profit of about $12,000. The men say they started their venture because players were getting scammed selling their virtual weapons online outside of the Steam Community Market, the hugely popular marketplace owned by Counter-Strike’s developer Valve.This RGB LED mechanical keyboard round-up compares budget, mid-range, and high-end keyboards with RGB capabilities.Valve has a lot of trust to regain when it comes to hardware. The Steam Machine concept — a fusion of consoles and gaming PCs, running Valve's own OS — was huge news in 2013 and early 2014, then dropped almost completely off the map, as it became clear that the strange, slightly yonic controller needed a redesign and manufacturers could just release their products as traditional gaming PCs. A year later, though, we've got a new game plan, a final controller design, and a virtual reality headset made in partnership with HTC. And Valve is doing something that no other major headset company is: trying to genuinely, practically reinvent the way we use our hands in virtual space.2011's Mortal Kombat was a terrific, fresh start for the franchise. The reboot got things back on a 2D plane and modernized the action in a way that could appeal to today's more discerning fighting game fans without alienating that core audience of people who just want to mess around and rip off some heads. It also retold the story from the first three Mortal Kombat games with plenty of interesting differences that left classic characters in completely different situations. Mortal Kombat X follows up on that game with a similar fighting system and a storyline that jumps around in time so much that it can be hard to follow the exploits of both the old MK fighters and a collection of their offspring.

One Shot, One Kill, No Skill: Why a Regular Gamer Started Paying to Cheat at Video GamesOther services and platforms do their part as well. “I think you do have to acknowledge things like the betting sites,” Scott Smith says, referring to sites like CS:GO Lounge, which allow users to bet on the outcome of a tournament match. “There’s no doubt that people having even more vested interest in a team they bet skins on - or now even real money - makes them watch the match more.”With CS well on its way to regaining its throne as one of the biggest esports attractions around, the question becomes “what’s next?” There’s still plenty of room for growth, as evidenced by the behemoth’s that are League of Legends and DOTA 2’s multi-million dollar tournaments.

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